![]() Upon the last group crossing the threshold into the courtyard, the two beastman guards hiding in the gatehouse released the portcullis, which struck and killed a cowardly town watchman who was taking up the rear. Upon returning to the gatehouse the group decided to cross over carefully one at a time. The mist-shrouded sinkhole on the Eastern face proved similarly unsuitable to their tastes, although the ghostly forms within didn't stop them from tossing in a couple of test rocks. In the written module the avalanche also revealed a fun secret room, which I had moved into the underground segment instead since the group had so many dwarves there was a good chance they would bypass it entirely if they were to notice and avoid the avalanche (old-style dwarves have a stonesense-y type ability that made it easy for them to spot the danger). ![]() I had previously decided that this trap needed to be reduced in potency as it could easily wipe out more than half the group before they have even gotten into the keep, but it ended up not mattering. On one side they, somewhat surprisingly, elected not to climb over the rubble of the north-west wall, thereby avoiding one of the deadliest 'traps' in the module in the form of a tumbling avalanche of loose stones. Reluctant to cross the wooden timbers serving as a bridge, they instead opted to circle the keep in search of alternative entrances. Now wary, the group advanced up the causeway to the ruined castle's gatehouse.
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